Quote:
Originally Posted by loramin
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Based on other recent threads, that seems like a pretty typical Red response: if you don't think it's fun to have no control over being killed, you don't belong on Red. Well then, it's no wonder so few people think they belong on Red.
I'm no stranger to MMOG PvP: I played DaoC, EVE, WoW (on a PvP server), and even Shattered Galaxies (a failed RTS MMOG). I most definitely enjoy PvP in the right context ... but when I'm leveling in my starting area, that's not the right context. No amount of lecturing me on how my "mentality needs some work" is going to change that.
Consider a WoW PvP server (in contrast to Red):
- I start in an area that's pretty much 100% safe from PvP.
- Once I level enough to leave, I can still XP in a mostly safe area: if the opposing faction shows up to grief, warning alerts inform the whole zone and higher level players appear to save me.
- Once I leave the "mostly safe" area, people generally keep the fighting to contested zones and battlegrounds (they're incentivized to).
- Even if I do get in a fight elsewhere, at least I'm ready for it, and have a whole faction to support me.
Red isn't WoW, and it shouldn't be. But Red should take lessons from successful games, and change its ruleset to support fun for everyone ... or it can stay as is, and Red players can keep telling anyone who doesn't like it that they don't belong.
TLDR: If someone has tried Red and didn't have fun, telling them they don't belong (or that they need a different mentality) is not going to grow your server. What will grow the server is taking a lesson from other games where PvP actually was successful, and changing Red's rules in ways that encourage fun for everyone (ie. fair fights) and discourages ganking of n00bs.
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A lot of emphasis there on being able to be killed in your starting area. Consider how long you're there, versus your time in other places later on.
If you get ganked by a deleveled epic rogue in full uber gear with everything BIS while killing wolves/orc pawns/skeletons (as is a frequently typed out myth) I'd say you got extremely unlucky
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That's the kind of thing that really doesn't happen often, but sure...death is part of it. If you can't handle being killed by another player (which seems to be what you're saying) then by all means stick to blue.
EQ pvp isn't ez mode WoW pvp with quick respawns/access to corpses/etc. But it is fun.
I know that if more people played on red, more people would play on red, nameen?
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Don't hate on the recruitment threads, it's just a bunch of us who'd like to see the community grow.