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Old 08-27-2014, 02:18 PM
xinux xinux is offline
Aviak


Join Date: Jun 2010
Posts: 76
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Been awhile since a update sorry about that been busy.

Here are the major points factions have been introduced so NPC's should show the right color name now and character running/walking movement should be fluid now (Rotation still a little choppy tho). Emotes are in and working and offensive targets should show the right information along with characters having Titles now..

ScreenShot_00163.jpg


And here are the patch notes since the last update.

r642
Common: Added 2 new log categories: LOG_TITLE, LOG_FACTION Parser: Fixed struct changes to titles and factions New VCProject files.
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r641
Fixed another bug with factions. The count wasn't initialized. Updated the faction code to use the new DB column names.
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r640
Changed `value` column names in factions code. Added FactionInfoList.* to project files.
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r639
Attempt to fix compile issues on Windows.
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r638
Fixed some linux compile issues in UnrealActor.
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r637

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r636
Added basic faction functionality to WorldCharacter. ChunkServer now handles the OP_ClientNpcFaction opcode. Added 'factionset' and 'factionget' commands. More comment clean up for the title code. Added a basic say handler to LUA that lets ...
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r635
added in struct for OP_ServerSlashCommand
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r634
Cleaned up my title code a bit and added better (doxygen ready) comments to it. Moved the TitleInfoList into the WorldDatabase class so that it isn't a global anymore. Fixed a compiler warning in ConfigReader.
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r633
Fixed a bug that caused the PacketStruct class to never load the last 2 bytes of data if the struct elements are 1 byte types.
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r632
Login: additional loggers Parser: Fixes to warnings World: Public binary commit
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r631
fixed typo in OP_ClientAccessObject struct
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r630
Camp command: Added robustness check vs invocation from clients with empty (null) characters, including added warnings to client and server console.
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r629
Quick fix to CampTimers to prevent world crash - still need root cause determined Added MaxMovementSpeed rule, default of 1500 Capped .speed command due to communication issues with players using ridiculous speed settings vs proximity spawn...
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r628
Changeing faction data names to all match
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r627
fixed the Packet struct 'WS_Unknown904' (type=2) (server) not found changed the opcodelist.h and just added the structs for faction that ratief needs
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r626
Volt: New Telon DB as requested (possible camptimer character data issues)
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r625
Added `factions` table for Ratief (raw data, ignore the `faction_value` column, just for reference)
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r624
OP_ServerClearTarget2 & OP_ServerClearTarget3 for Volt
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r623
added OP_ClientOffensiveTargetOOR
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r622
Additions to HandleOffensiveTargetRequest: Offensive target portrait now hooks up to target level and target compass (direction and distance). Also a value for target dot color is added, but it is for now hardcoded to "white".
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r621
Fixed two issues with command /hail.
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r620
Implemented handler for right-click on actor. (Any right-click of a no-PC actor results in "hail" default action. Thus no fancy stuff yet.)
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r619
Replication Movement Fluidity: Actors will now replicate fluidly, rather than jumping around. Walk/Run animations will show. Changes made to include Velocity in Movement Packet, changed velocity algorithm. What is NOT done is Actor Rotation...
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r618
Added SendConnect() to Process(), section where tcp.reconnect() is called. This will send the proper TCP Connect packet to the Login Server, to properly re-establish connection after a Login Server crash.
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r617
Made a few changes to how character info is set: -- Removed the character->Set stuff per the comment in SendPlayerInitPackets() ++ Moved those character->Set's to WorldDatabase::LoadCharacter() preparing for loading more character data from...
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r616
Dakadin: Quick fix to stop world crashing until we figure out the cause of the empty queue
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r615
Committing public binaries
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r614
Few more files to clean up.
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r613
New vgo_world.sql with Volt's `emotes` table, and cleaned out test data from `lua_script` table.
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r612
Linux fixes
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r611

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r610
Emotes RC 0.1
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r609
Emotes RC 0.1
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r608

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r607
Raw data through today's logs
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r606
C++ Parser changes Should parse just about everything now (except unreal)
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r605
SQL: Cleaned up spawn tables, added character_attributes and FKs to character tables *Noticed there was no title_id 600, so I made them Citizen (600) of VGOEmualtor (601, type 1) !! new vgo_world.sql !!
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r604
proj files for the title list
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r603
Emotes: Implemented targeted emotes and broadcast to nearby characters. Emote: Minor rework and fix for broadcast to nearby characters.
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r602
another adjustment...
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r601
Changed the WS_Titles struct to be consistent with the other title structs.
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r600
Fixed some typos in the title db field names.
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r599
Fixed my mistake of using the wrong element names for the title structs.
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r598
Updated the title related opcodes.
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r597
Adding my work to get titles working in game. I also cleaned up the character save/load functions a bit in preparation for for save/loading in the future.
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r596
another attempt at udp lockup fix
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r595
fixing my mistaken sln commit [You must be logged in to view images. Log in or Register.]ops:
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r594

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r593
fixed a udpserver crash
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r592
Renamed class _VoltDraftTickTimer to TickTimer
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r591
Renamed class _VoltDraftTickTimer to TickTimer
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