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Old 08-27-2014, 05:13 PM
Tobius Tobius is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
So the landing spots:

Kelethin: near newbie lift, out of aggro range from guard unless they are chasing a mob towards you.
Felwithe: Entrance of North Felwithe. No adds.
Neriak: top of ramp in Neriak Commons, near waterfall/PoD. No adds.
Halas: at the dock/entrance merchants, usually one guard there.
Freeport: in West Freeport at the docks. No adds.
Cabilis: in West Cabilis at LoIO zone line. No adds.
Kaladim: in South Kaladim at entrance. No adds.
Rivervale: at entrance... I use this one the most and I'm forgetting if there are adds there or not...
Akanon: at entrance. No adds
Grobb: at entrance. No adds
Oggok: at entrance. No adds
Erudin: at dock. Maybe 1 guard?

That's it so far as landing spots go. In every zone there is likely a GM or something that will always be KoS to you. General rule of thumb for factioning, kill the menace that is near their city in a dungeon.

Troll - UGuk, live frogs
Ogre - CT, lizards
Dark Elf - Nektulos, Leatherfoots/Halflings
Human - Highpass, Deathfist Orcs
Wood Elf/High Elf/Dwarf - CB, Crushbone orcs
Halfling - Runnyeye, goblins
Gnome - Steamfont, Minotaur.

Then there are the quests like CB/Deathfist belts, red wine, bandages etc.

If you want to make a more comprehensive guide just check each guards faction in the wiki, check which quests raise those factions and pick the most repeatable ones.
Halfling deffo aint safe, guards murdered poor chebby multiple times.
Heard contrary shit as to wether druids/clerics are the ones the bandage quest don't fix... either way seems too hard to leave the city w/o invis.