My bad, I misinterpreted that walkthrough on matt.waggoner.com, but I do have to posit that since a number of things with this quest already aren't classic, and we've now been in Kunark for an absurdly non-classic amount of time, making the quest marginally more difficult would only be a good thing. I would totally support the Jagged Diamond Dagger change.
I mean, I don't farm rogue epics very often and I have four Jagged Diamond Daggers on my characters and they are a pain to sell because they're so easy to obtain.
Also,
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					Originally Posted by  Ele
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				Interesting 2002 news group thread regarding level limits on epic turn ins. Level 51+ people. "Ding 51, Congrats here is your epic!" Also discusses level requirement in relation to other MQs, such as Plane of Growth quests and other epics. 
https://groups.google.com/forum/#!se...U/UuhhupT6a9cJ 
			
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 I played live from launch until the release of Luclin, and I swear level 51+ was a thing for epics. I never 
once saw someone lower level with an epic. I'd just like to hear some testimonies from other people about what it was like on their server during this era, because to me having not only a level 51 requirement to initiate epic quests but also to be able to multi-quest epics seems more in line with The Vision© than anything.