Quote:
Originally Posted by kruptcy
[You must be logged in to view images. Log in or Register.]
The interrupt mechanic is governed by your position at the end of the cast relative to your position at the beginning of the cast. You can move all you want, but as long as you get within a certain threshold (governed by channeling skill) before the spell cast ends, you will regain your concentration. You can demonstrate this by shoving yourself in a corner, starting a long cast spell, running around in a big circle, and then shoving yourself back in the corner to complete the spell. Also, if you are getting a lot of pushback from enemies, a quick tap of the forward button can often help you channel through.
At lower levels since your channeling skill caps so low, you have very little leeway.
|
This isn't all there is to it, though, since if you are in a corner, melee hits (other than bash, which is obvious) can still cause interrupts IIRC.