So when I first read this bug I thought to myself L2P don't try to HT someone within a fraction of a second from zoning.
But...
I noticed this is especially problematic against people playing on Fisher Price typewriters.
An SK should be able to HT someone that zones into them every time. What I saw was someone simply HEADED to a ZL and no HT go off.... given about a 3 second window. Players ghost sometimes (yeah... great they do this) or just play on crumby PCs otherwise.
While that last notion is probably much harder to do and we've already dumped a ton on the "please help fix plate"... maybe a bandaid rather than a 10-20hour grief sessions fixing is cool here and can be revisited later. Would it be poss to not trigger cool down on lay hands/HT when it gets "interrupted"? Spells like harvest when interrupted don't do this but I'm not sure how abilities work on the back end.
Again, I know this one's kind of minor to a by-stander but does really hurt for SKs.
Another post getting bumped like this does prove that obviously we need a lot of help here but are extremely grateful to get anything fixed.
I hope that donations, along with keeping the box running also get boneless wings and Mountain Dew for the coding pals while they make the shit classic.
Signed,
Someone who does not play an SK and will probably get blown up zoning into one if this is fixed.
Does anyone have experience trying to land a kick or bash having problems with people zoning? I'm sure some hackery could be done to LoH/HT to "work like" melee abilities but apply appropriate healing/spell damage if that is the case and may also resolve the issue. Given Dullah's post it is probably not the way to go and timer on HT/LoH should not be consumed if "interrupted".
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