Quote:
Originally Posted by Zaela
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I assume it just adds the final range from the auto attack range calc on top or something like that.
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Seeming pretty consistent with that so far. Size of both mobs influences it; sizes less than 8 are all the same for the primary part of calculation, but not the abs height difference part; ranges from +16 at minimum to +75 at maximum, consistent with a dump someone was kind enough to show me and a similar "GetMeleeRange" func in the mq2 source.
Pulling out whatever math you've got in Mob::CombatRange or equiv and slapping it on top of the bow + arrow ranges (or throwing whatever, didn't test that though) should be enough for a quick fix, probably.