So in conclusion, come back when you've beat the following dungeons at appropriate levels in level appropriate gear:
Qeynos Catacombs
Blackburrow
Crushbone
Befallen
Minotaur Caves in Steamfont
Upper Guk
Gorge of King Xorbb
Unrest
Najena
HHK
Runnyeye
Splitpaw Lair
Cazic Thule
Lower Guk
Kedge Keep
and for kunark:
Kurn's
Dalnir
Kaesora
Mines of Nurga
Temple of Droga
Karnor's
Old Seb
Chardok
Howling Stones
City of Mist
Veeshan's Peak
all of this shit is way harder than anything in WOW. It just is. Kunark raid content is still harder than BC or WOTLK content. I would know because I've beaten all of it. In EQ the game knowledge that was necessary to generate and discover was tremendous. in WOW this hurdle was significantly easier to surmount.
If you haven't beaten Dalnir or Qeynos Catacombs you can't say that you've beaten EQ. It's fucking ridiculous that you want to avoid the content and then claim the game is easy. MMORPGs are sandbox games that allow you do choose a difficulty level, just like most games where you can set the difficulty level.
Setting the difficulty level to HARD in Mortal Kombat or DOOM is not "stupid" it is called "What you have to do if you want to claim you've won."
Come back when you've even noticed just how hard fucking Runnyeye is
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