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Old 09-12-2014, 06:48 PM
Abizmla Abizmla is offline
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Join Date: Jun 2012
Posts: 16
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Quote:
Originally Posted by Zodiacrat0222 [You must be logged in to view images. Log in or Register.]
I don't play a Rogue, but I am a computer network tech, so there is something important to remember about trying this strategy.
This is all going to come down to timing, and that timing can vary greatly. One thing to keep in mind is that the server delay from check-to-execute is going to be vastly faster than your EQ client delay from check-to-execute.
To put it in a simple to follow diagram; it's going to perform something like this:

Server..... Check geography of player and mob, check timing on cool-down, send command: Backstab, execute command: Backstab, record results.

Now your game client is going to perform this exact some sequence, but the delay for you will be many milliseconds slower than the server processor since there is no routing across the county for communication; it's all happening within the server itself.
Sometimes you'll get amazing reaction speed. The second you move and press that backstab button is the same second all those checks are made and the command executes with lightning speed.
Most of the time this won't be the case because your client has to make several routing hops to communicate with the server and this can cause a half second or even full second (or more) delay and it ends up that the server has recorded your position and command sequence different than what your client is actually showing you.

Nothing to burst your bubble or strategy, but wanted you all to be aware this may be why you are getting some crazy results from this strategy.
Take care and happy gaming. [You must be logged in to view images. Log in or Register.]
Thank you. I didn't realize that the routing hops could cause it to take that long to verify my position.