Honestly, I think EQ has some phenomenally well built systems already. I really don't think, if I had to "redo" EQ that it would be overhauls of too many systems.
Toning down the power level of mobs outside of "dungeon" zones so that people can solo for decent XP. Making Int / Wisdom factor into spell damage/healing. Fixing bow damage for rangers. Clarifying in the UI how stats actually affect you.
That's about it. Let casters scale with gear, let rangers use bows for worthwhile damage, let more people solo for XP, and let me know how much damage I actually receive from STR or what my chance to proc a weapon is from DEX.
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