Thread: Game Mechanics: Feign Death Success Rate
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  #9  
Old 09-29-2014, 08:01 PM
kaev kaev is offline
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Join Date: Sep 2011
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Thanks for you input. And this describes what they refer to as the old FD. Where each chance is the same. Their new description is not the same, but at higher attempts the results do converge.

I do not believe they did some hand waving to give the illusion that the mechanics changed.

H
Haynar I love your work, dont' be mad at me for disagreeing with you, but if my reading comprehension did not fail me on that patchnote, what Kender posted is what they describe as the new mechanic: 35% chance of the monk being forgotten each and every time he feigns(*). The old mechanic is not described in explicit detail, except for the bit about a single feign death never being enough to get the mob to forget you.

(*) Also the 90% chance of forgetting the monk when the mob resets is part of the new mechanic and not part of the old.

Old mechanic:
- First feign NEVER makes the mob forget.
- Additional feigns may make the mob forget, % chance not specified.
- Mob will delay random amount of time before coming after the monk if he remembers him

New mechanic:
- First feign has 35% chance of making the mob forget the monk
- Additional feigns also have 35% chance of making the mob forget the monk
- Mob reset while feigned has 90% chance of making the mob forget the monk
- Mob will come after monk immediately if he remembers him
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