The only item that fixed was Spirit of Sloth. I don't know much about poisons but I'll explain how these can be changed.
The poisons have different proc effects. For Spirit of Sloth, it happened to be Muscle Lock I. The fix was to change I to IV. For the rest of these, I need someone familiar with them to help determine what might be broken.
The following query shows what poisons might be in error, based on names from the link provided earlier in thread:
http://kikyara.tripod.com/poisons/effects.html
Code:
select i.id,i.name,i.proceffect,sn.name from items i
left join spells_new sn on (sn.id = i.proceffect)
where i.itemtype = '42'
and
sn.name regexp 'muscle lock.*|berserker madness.*|blinding poison.*|brittle haste.*|contact poison.*|dizzy.*|feeble mind.*|flesh rot.*|injected.*|liquid silver.*|lower resist.*|paralyzing root.*|poison animal.*|poison summoned.*|system shock.*|weaken.*'
order by sn.name
Code:
14056 Maddening Sap 1836 Berserker Madness I
14072 Zek Frost 1858 Berserker Madness II
14088 Essence of Rallos 1859 Berserker Madness III
14096 Warlords Rage 1879 Berserker Madness IV
14050 Retinal Deactivator 1832 Blinding Poison I
14059 Eyeburn Solution 1839 Blinding Poison II
14074 Shadowveil Hemlock 1840 Blinding Poison III
14053 Delusional Swiftness 1838 Brittle Haste I
14067 Xegony's Curse 1849 Brittle Haste II
14082 Paradoxical Peptide 1850 Brittle Haste III
14097 Rending Swiftness 1880 Brittle Haste IV
14095 Soul Burn 761 Contact Poison
14024 Giant Wasp Venom 761 Contact Poison
14033 Asp Poison 761 Contact Poison
14058 Aching Blood 761 Contact Poison
14076 Visionistic Pain 761 Contact Poison
14038 Sweet Lathyris 766 Dizzy
14066 Languid Lixt Wing 766 Dizzy
14083 Crippling Peptide 766 Dizzy
14099 Twisting Disorientation 766 Dizzy
14036 Cyclan Butil 764 Feeble Mind
14079 Cranial Cryofrost 764 Feeble Mind
14064 Powdered Banality 764 Feeble Mind
14092 Mages Bane 764 Feeble Mind
14309 Crookstinger Poison 764 Feeble Mind
14052 Solvent Gangrene 1837 Flesh Rot I
14063 Leprous Pus 1847 Flesh Rot II
14080 Visceral Rot 1848 Flesh Rot III
14037 Putrid Bane 765 Injected Poison
14016 Snake Venom 765 Injected Poison
14065 Choking Asmag 765 Injected Poison
14081 Amnesic Lolium 765 Injected Poison
14089 Smoldering Cyanide 1867 Injected Poison IV
14049 Inferno Blood 1883 Injected Poison V
14039 Lixt Wing Dust 767 Liquid Silver
14084 Temporal Rot 767 Liquid Silver
14068 Calcium Rot 767 Liquid Silver
14093 Susceptible Essence 768 Lower Resists
14071 Dilapidating Ash 768 Lower Resists
14040 Festering Nettle 768 Lower Resists
14085 Cyclic Vertigo 768 Lower Resists
14061 Lethargic Bliss 762 Muscle Lock
14078 Pacifying Whisper 762 Muscle Lock
14034 Basilisk Poison 762 Muscle Lock
14091 Spirit of Sloth 1875 Muscle Lock IV
14054 Rancid Wolfkiller 1834 Poison Animal I
14069 Beastchoker 1843 Poison Animal II
14086 Carnivore Mortis 1844 Poison Animal III
14055 Anti-Element 1835 Poison Summoned I
14070 Corrosive Solvent 1845 Poison Summoned II
14087 Acidic Dissolver 1846 Poison Summoned III
14035 Crystal Eritus 763 System Shock
14098 Mind Melt 763 System Shock
14301 Vial of Rabid Froth 763 System Shock
14077 Metallic Alkaloid 763 System Shock
14062 Brain Freeze 763 System Shock
14090 Iron Dimethyl 763 System Shock
14094 Horrendous Atrophy 760 Weakening Poison
14032 Regalis Poison 760 Weakening Poison
14057 Atrophic Sap 760 Weakening Poison
14015 Spider Venom 760 Weakening Poison
14073 Monk's Hood Aconite 760 Weakening Poison
What should have IIs, IIIs, or IVs where there are only I?