What the OP meant was what were things that should've been done during Classic to make it better.
I think he knows AGI didn't influence Runspeed.
For me, a lot of it would have been balance.
Complete heal should've been removed entirely and the priests rebalanced from that point.
Slows should have been capped at a much lower percentage like 25-30%, 65-70% slow was a stupid idea later fixed by mitigation.
Warriors should've had some form of snap aggro.
Hybrids shouldve had discs - Knights specifically should've gotten deflection disc... That was one of the greatest additions to the class.
All types of CC (root, mez, slow, snare, stun) immunity should've been in from the get go.
Tradeskills should've been useful
There should've been WAY less magic immune mobs. (All of the mobs in monk epic chain are magic immune... Now how many mobs can you count that melee can't attack? Hosh and Gore cause slows and maybe Rak and Queen Chardok cause huge DoT -- all manageable with dispelling/curing. No amount of debuffing allows me to stick magic dots on MR immune mobs)... Or at the very least, make more mobs immune to Melee to balance that out.
Oh and Anon/role should've been removed entirely. Dumb additions to game, it's a social game learn to get asked for buffs, rezzes, ports and assistance. Stop hiding.
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