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Old 10-16-2014, 12:31 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
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bump.

Currently spells that give stamina (endurance whatever you wanna call it) are worthless here [You must be logged in to view images. Log in or Register.].

I'd like to bump this for a possible fix.

Obviously meleeing should drain your stamina, so should swimming and jumping.

I recall and others do as well that heavier melee weapons should drain your stamina.

However, here's the room for discussion and research.

1. About how much should drain per swing and how much based on the weight of the weapon?

2. What should the results of being out of stamina be?

Some recall being completely out of yellow meter that you should run a bit slower. I remember leaving just a little bit of yellow left in my meter when jumping to chase someone maybe this was the case.

When you are swimming, some say you shouldn't be able to move when in water when out of endurance. Others say you should start drowning when it hits 0.

When you are meleeing, should it have an impact on your hit rate? Damage? Attack speed? Melee stats if you are completely out of stamina?

3. Spells like acumen, augment/augmentation, invigorate and others in the lines of stamina recovery are pretty worthless here and I never see them used. This is more just addressing the issue that there are spells in the game that were quite valuable for the reason they provided stamina. Your character should need these spells to stay at full strength and gives that immersive feeling that your character runs out of steam performing actions.

4. How many endurance should stamina give if any during this time line? Should STR determine how much endurance is spent swinging (don't think so).

Feel free to drop hard evidence or just your 2cp.
Last edited by Nirgon; 10-16-2014 at 01:03 PM..
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