Rogean had a 2010 thread about it:
http://cdn.project1999.com/forums/sh...t=16314&page=3
He has some great ideas:
Quote:
The majority of people using this command will be people that raid in a normal non-guildwar'd guild for a few hours a day, then hop into a secondary guildwar guild during the rest of their play time. I want to support this play style while at the same time make it non-abusable. This means that there will be no locks or timers on guild invites and whatnot.
Currently my ideas are:
You will remain pvp towards opposing guilds even after guildremoving.. they will still show up red to you and you will still show up red to them. If you join a guild immedietely afterwards, you will also inherit that guild's guildwar flags (So potentially you could be pvp'able to both your current guild and former guild). I'm still unsure how we want to handle guild invites though, as it would then be easy to gather several people, give them invite windows, then all accept at once to gank someone. Looking at ideas for that.
I'm also considering making it so that immedietely after dieing you will not be pvp flagged. Until when I'm not sure, probably either zoning or looting your corpse and then zoning. This will prevent two things.. one, not getting bind camped, and two, not bind rushing.
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Quote:
There won't be any looting.
I'm thinking of creating some statistics though, and like leaderboards and such on the website.
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At the end of the thread he links to his "Guildwar 2.0" thread:
http://www.project1999.com/forums/sh...ad.php?t=16360
A poll shows overwhelming support of /guildwar
Quote:
Guildwar System.
First off, This is a proposal. I want to get opinions on the system. I won't spend the time implimenting this if theres not a decent amount of people that would like to use it. I also don't think that a 'vanilla' /guildwar command would really work out either, so this is why I've come up with these mechanics.
Initiation
A guild leader will target any member of another guild and type /guildwar. That guild's officers and leader will get a notice notifying them of the proposed guildwar. Once a /guildwar offer is made, it will stay until either accepted or declined by the second guild, or withdrawn by the first guild.
A guild may decline or withdraw a Guildwar offer by targetting any member of the other guild and typing /guildpeace.
Warring
Once a guildwar has been accepted, all members of each guild will immedietely see the opposite guild as PvP Enabled (Red Name) Players, and may attack them.
Any offensive action done between two opposing players will set a 5 minute flag on both players that prevents them from being affected by benificial buffs from anyone outside their guild.
Death
Upon dying to an opposing warring guild's member, you will be exempted from any guildwar participation (including assisting fellow guildmembers with the 5 minute flag). This exemption will be removed exactly 1 minute after a loot session on any of your own corpses concludes (When you "stand up" from the corpse), or 10 minutes, whichever comes last.
Guildremoval
/Guildremoving yourself will not prevent you from participating in a guildwar fight until you zone.
Guildinvites
You must wait 15 minutes after joining a guild in a guildwar before being able to participate.
Guildpeace
A guildwar must last a minimum of 24 hours before being ended. To end a guildwar, either guild's leader can target an opposing guild's member and type /guildpeace. The guildwar will then end 1 hour after the guildpeace command is executed.
Rewards/Incentives
I'm taking suggestions on what to do for incentives to participate in PvP. There will never be any coin or loot rewards. I've been thinking of a leaderboard/point/score system with rankings on the website, but I'm looking for more ideas. Obviously any system like this would require checks in place to prevent people from benefiting off killing friends/alts.
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The thread is locked with no thread-closing statement by him