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  #35  
Old 10-27-2010, 08:28 AM
Maneuk Maneuk is offline
Orc


Join Date: Sep 2010
Posts: 36
Default death penalty

Because the death penalty made you a better player.

35 and die-ing just past the zone in at lower guk, 2 clerics, 1 cleric and a wizard were from another guild that wanted to "see" how we grouped. and a train comes. while Me- the mage- grabbed aggro because the MT was down in health and not getting healed- especially since the second cleric (OUR cleric) was getting aggro because of his trying to heal the MT, Druid was oom, chanter was working. I took chanters and OUR clerics aggro knowing if I could hold it, chanter would have time to work. if all went south, Druid may have enough to port. If I died, a nice escort back to our camp, with a heathy and armored MT, Cleric and at least a druid 9 the chanter was expecting to die) would be a better place to be.

Instead, wizard is sitting- watching. cleric 2 (THEIR cleric) is ....watching full mana and healing nobody.......

We delicately asked- at our wipe- the wizard and cleric were able to zone, btw, and mysteriously the cleric had to camp- it's 11[You must be logged in to view images. Log in or Register.]m in RL, we have jobs we have to get to bed so we had to camp like the cleric. Wizard swore he was about to port us all. regardless the next days corpse run was not fun.

We never grouped with them again, they formed a guild that then soon faded- for a while the wizard was all " we are family, right" trying to spooge off of our happenstance of a bond that formed from playerability.

We were polite, as the seasons went by, helping when it was no too out of the way or if we happened to run into them, say in Nurga/Droga, or Kael. but never, ever did anything "serious" with them again.

one corpse run like that, and you learn.

Some say Fear was the big training ground for that kind of lesson, if those others learned that lesson then at the age to go into Fear, it was too late- they were "less than". You become a better player, before, when younger, and elarning in dungeons, then by the time you get to fear- your first break in is no problem.