Quote:
Originally Posted by Lazie
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False. The only thing that really kept more guilds from competing before was the very long variance windows. Also the sim repops helped. The Class C/R/FFA cycle helps, but honestly the things that made the biggest difference for guilds killing more than they did before was the shortening of windows and the repops.
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Obviously false; the R guilds as a unit would have to have a 100% success rate at FFA mobs to make this statement true.