Follow-up post made by another Uthgard Dev, Abydos, to further clarify what was being said in the first post.
Quote:
To restate what was said in the first post
"rewriting huge chunks of the source code"
This shouldn't be underestimated and we have previously said bad designs early on made it very difficult to patch things in the past. Some of these "past sins" make it incredibly difficult to continue. Remember DOL is a very old project now and has had many hands in the cookie jar. Also, early designs were sometimes implemented based on incomplete research or outright guesses. This lead to a patchwork quilt that made implementing "real daoc" difficult. Anyone who played the first few days after the LA styles got different procs by class knows that there was some difficulty as we worked out the kinks. This is more than, "I don't like how this is written, I'm going to make it better!" Its "There is no way to write ABC with these letters. We need to discard."
When the server is ready to go, we'll let you know. There is no "one goal" holding it up. Work continues on all fronts. -Abydos [Uthgard Dev]
|