Thread: Game Mechanics: sneak pull
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  #30  
Old 10-29-2014, 05:09 PM
kaev kaev is offline
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Join Date: Sep 2011
Posts: 1,909
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To get the full classic flight time effect you've got to actually do collision with the missiles vs. mobs moving into the path while it's in-flight. That is, if any mob moves into the path of the missile it should "attack" (agro) that mob rather than the target. For example, shooting an arrow at the orc you see on the other side of a lift in GFay just before Captain Somename walked through the flight path of the arrow got more than one character ganked back in the good old days. Also, IIRC collision with a player character standing or moving in the flightpath of the missile would prevent it from hitting anything, similar to missiles disappearing into geometry (including large treetrunks), but good luck finding anything posted mentioning that bit of arcana.

See the text baalzy quotes in the second post of the thread for an in era mention of hitting a mob other than the one targetted.
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