I hear that argument a lot, but the simple truth is a lot of stuff is being tested on the beta server. In fact a lot of people are just waiting on a new patch to see if the currently broken stuff gets fixed. Feels like nearly everything is fixed, pending update.
As an example, we've done EToV twice this week and the pathing is horrendous. But a post that says "the pathing in EToV is horrendous" isn't really good information. It's kind of difficult to bridge the gap between testing and showing the devs what needs to be fixed without that dev presence. Although I think we're going to try to get Alunova to witness the pathing next time we do ToV. As another example, wurms are still sorta immune to melee push, which was reported pretty much as soon as the beta server launched. PoG loot is still pretty messed up. Threads reporting missing quests are getting closed on the forum, yet those quests are still missing on the server.
It appears the player testing is outpacing development. And don't confuse this with me complaining about the speed of development, I'm not. But when the speed of testing is outpacing development, it doesn't make much sense to scream "go test more stuff!"
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