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Old 11-07-2014, 02:03 PM
jcr4990 jcr4990 is offline
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Join Date: Aug 2013
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Quote:
Originally Posted by Tuljin [You must be logged in to view images. Log in or Register.]
Wizard can out DPS a raid on a 32k Hp boss really with 30+ toons on a raid. This is still tricky because its easier to agro the mob the more people on the raid. Also, you wont have a ton of time to drop enough Concussions to knock agro down enough for a hard burn, though peppering them in is nice. With a lot of toons on a mob, if you cast Lure of Ice too soon, you will definitely get agro, so you have to wait until around 70% to start. Its definitely a balancing act.

On small raids (12-18) with the DPS spread over fewer toons its actually easier to dump your whole mana bar. The longer a Rogue is on a mob you really see how much damage they deal. You still have to wait a bit to cast, but you can burn without worrying about agro.

As far as Wiz vs Druid/Nec/Mage in a group is concerned, lets not kid ourselves. Nobody on this server starts a group without a Cleric (which is annoying and ridiculous, btw) at which point the Druid is shooed away. If a Druid is in a group, he is rarely casting nukes, and most Druids I've seen have very little dungeon time and are terrible at snaring. Nec is a great group member, but nobody has group time on them either. Mage is also an excellent group mate (coth pulls and good pet DPS ftw) but again, considered a pariah.

My point is very few people have any clue how effective each one of these classes are in a dungeon. The majority of the P99 hivemind has never even grouped with one of these classes for extended periods, let alone someone truly "good" at them. Name the last time you grouped with a Mage. Now name the last time you grouped with a "good" mage. Its all hot air.

I have never even seen a Wizard besides myself cast a stun - period. Offensively, defensively, to save a group member who got agro, to stop a runner, etc, nothing. Wizards I've seen don't even understand snare mechanics. By and large, stun, fetter, and snare are far more useful in dangerous places than the proven "bad" dps of a wizard. I have not seen a single wizard who times Draught of Jiva (Thunder Strike line) spell casts to knock out spells. Instead, they will drop Rend instead of Draught of Fire (for some reason) and root runners (while running) instead of snaring them ahead of time. There's actually a LOT a Wizard can do in a group, just nobody has ever seen it.

Same with the rest of these bastard classes - generally nobody has a clue about them. Nobody has played with them when played by a skilled player, yet run their mouths. All of these classes are good in groups when played well. I would take a great Druid for a healer over a Cleric who sits on his ass and does nothing besides cast CH (and even does a shitty job at that) any day of the week.
Who needs a Cleric when you have Torpor shamans :P I've been able to solo heal effortlessly in most hs/seb groups so far and I run out of mana less than any cleric unless they have bp.

Unless we're talking about low lvl groups. Thats a different story.