Quote:
Originally Posted by Ducket
It's been mentioned to me that Devs don't even care if new players leave so clearly all sides will be taken with long time players who have control over anything they wish. Maybe I just don't belong on a server controlled by Hitler and his minions.
The majority of the servers loot/camp rules are vague, bent, and abused. I understand this is a free server and you can try and shove that down my throat all you want, or even ban me because I'm not bending to your mighty Dev powers but I'd like to think I'm one of the good people who likes to see new players continue to play and enjoy their experience here.
As for me, my experience was totally ruined when I got around level 50 and tried to experience money camps. Even if it is open there is always some ass-hole sitting/waiting/hiding for you to fuck up and be afk for 1 second too long because god forbid you have to take a shit during that 12 hour camp
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The Development team doesn't make rules on the server at all. You're singling out someone who literally had no hand in the creation of the system you are upset about. CSR makes the rules and regulations, and is a completely separate unit entirely (though we still interact often).
The Guides and GM's who both set and enforce the rules here get to enjoy a "macro" view of what's going on during the day to day across the server - something a player, who likely only sees a small sliver of the overall activity in any given 24 hour period, doesn't get to experience. For example, when these threads starting popping up about item corpsing and AC ring monopolies, I pulled up the last 500 ancient cyclops kills in OOT. Since the beginning of November (~10 days ago) we've had 35 different people get an AC ring. The group of people that are being singled out for monopolizing the camp have maybe been there a week, and plenty of other people have gotten them during that time too. Those numbers tell me that things are fine and this is just a handful of people talking themselves into a panic that is blown out of proportion.
Quote:
Originally Posted by Naprox
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Way to not so elegantly spit on us.
You just overtly said "piss off, Nilbog doesn't give a shit that this behavior is caustic and causes more harm than good, we're going to do it because it's classic."
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Nilbog started this server out of a desire to create an emulation of Classic EQ as it was up to and during Velious. Little details such as when patches were implemented, where we reside on the timeline, and the quirks of technology limitations are all paid attention to wherever possible. If a change - like con color no longer displaying on the target window, or the map/compass being removed - is classic, but hated by most or even all, the Development Team is ok with that. My wording was poorly phrased, but the meaning is the same.
CSR staff follows a similar philosophy when setting rules for the server - while writing the PnP, I ripped the old Live Play Nice Policy off in its entirety, changing it to fit Project 1999 where needed - but much of the original wording is there, and nearly all of the original rules are present.
Project 1999 is Classic Everquest, with a handful of exceptions. If that's not what you want to play, we won't take offense if you leave.
Lastly,
Quote:
Originally Posted by Naprox
Unfortunately, you can do nothing to change their behavior which will truly address it permanently. There are too many ways to circumvent the system which you have loosely setup in an effort to provide maximum enjoyment to the largest percentage of the player base.
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This is a tiny percentage of the population, and when these issues come up, that's why we have Guide's with much more power and freedom than Guide's ever did on live, so that they can resolve disputes as needed. If you feel there is a problem, use the petition system. As I stated above, after reviewing the issue being discussed multiple times (not just today, we just addressed this in a meeting recently) I truly feel things are fine. Or to respond in classic GM fashion:
Working as intended.