It won't be very long before they start caving to the care bears. All that pirating you're doing is going to destroy itself by depriving the game of its core players: the builders, the xplorers, the socializers. If the game can't convince newcomers the game is great and they have a chance then the game will tank within a year, with the writing clearly on the wall long beforehand. You see the same story rehashed every time pvp mmorpg's don't control the environment enough to keep it fair for everyone. Ganking and open-world are #1 enemies of longterm survival for these games.
I haven't played this game yet but I'd be interested in knowing whether the pvp is open world or not? And can a player NOT engage in pvp and still do almost as much or as much as pvpers?
Eve-Online is a good example of a blend of features to allow for some open-world pvp and some care-free gaming for pve players. However, the game is still too niche to ever have an audience comparable to WoW. For pvp to work in big games it must be heavily controlled so it's fair, fast and players can opt in or opt out without penalty.
Just letting you know what I see from the outside looking in. I see you telling us about your pirating exploits and how fun it's. I call to mind the same story told by countless others, all of it eventually amounting to ruin, mostly because the game was setup in such a way that it was preordained to be unpopular or to fail, given the course it was on.
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