Thread: Game Mechanics: Slam\Bash
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Old 11-19-2014, 08:36 AM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
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I should've clarified by saying that when a bash that stuns lands, it's for 2 seconds.

On Live, not all bashes stunned, although those that didn't still had a flat chance to interrupt casting:
Quote:
If you get bashed, your casting is basically interrupted at that point unless you're an Ogre (which are immune to bash). A bash that doesn't stun has a flat chance (a very high one) to interrupt spell casting. Channeling isn't used at all for a bash. You may also get stunned by a bash, which strangely enough can actually be beneficial for continuing to cast spells since stun resist gear will make the stun fail, but a non-stunning bash can't be mitigated. Again, this is unchanged from how it has worked in the past.
Above excerpted from here and also posted in this bug thread on channeling.

This behavior seems to already be in place for both PvE and PvP on this server.

Quote:
Originally Posted by Nocsucow [You must be logged in to view images. Log in or Register.]
Dude casted through my tstaff proc a few days ago
If this is happening it's probably wrong. Stuns from spell effects differ from melee special attack stuns and should always interrupt casting.
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