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Old 11-21-2014, 01:31 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Portasaurus [You must be logged in to view images. Log in or Register.]
DARKLANDS!
Darklands def. one of my big go-tos when the internet stops working and I haven't gotten my fill of swords, shields and dragons and stuff. I have lots of great memories of making serious coin clearing out all the keeps belonging to the various "Robber Barons" around the land!

The game could use a more in-depth food/drink system, but hey... http://www.project1999.com/forums/sh...3&postcount=10

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I remember it being a very fun and open world game. However, when I got it recently, I just couldn't get into it immediately. I think it's a combination of the outdated gfx and the depth of the stats/faith/etc. I don't think it's a simple game to get into. I definitely would like to try again, but there're soooo many games. I also want to try Unreal World.

Darklands reminds me of Realm of Arkania 1. That's another game I want to try. They both have outdated gfx and deep systems. Deep doesn't mean fun. Deep just means lots of stats and systems to know. If you don't know them? Tough luck, the game will hurt you so much more. Then again, this is generally what I expect from open world games because they don't hold your hand and guide you through things, so it's not really a complaint.

The thought occurs to me they remind me of simulations. Traditional simulations also will hurt you if you dohn't know the system well. They're very technical. Before even trying you'll have to read the manual. Tutorial is always limited.

One of the deepest games I've played is Battlecruiser 3000AD. I played that probably over 15 years ago. It's essentially a battlecruiser combat simulator. It's, you guessed it, very technical. You HAVe to read the manual, yet the manual doesn't come close to covering everything. It also had a terrible interface and I don't even remember a tutorial. Still, I loved the game. And in the long run, all of those controls come together to produce something very involved. In later incarnations of the Battlecruiser series, they became more and more unstable, so I just couldn't play them anymore. Battlecruiser Millenium, for example, crashed every hour. I tried playing that several months ago just to revisit it. It's still fun. Yet I can see it has soooo many user-friendly problems. I know some of those problems were fixed in Universal Combat, but even Universal Combat is still essentially a combat simulartor. Of course, I'm ok with technical things.

Please note this is why a lot of popular games seem are "simple". They have so much hand holding. They remove most of the technical systems. They keep the controls simple. This doesn't mean they PLAY simple. Take Mario Brothers, as an example. The controls for that game were just move left, move right, jump and that's about it. Yet the world you navigated is what made the controls fun. Easy to get into, but hard to master is hte motto. Or look at Tetris. There're no numbers to look at. You "get" the game almost immediately. And still you can play it years and years and keep getting better at it. Simple, but not simple. Still, I think there's a place for technical, deep game systems. If all games played like Mario Brothers or Tetris I'd go insane, assuming I'm not already insane.

To make my point further, look here:
http://www.tacticularcancer.com/content.php?id=5

http://en.wikipedia.org/wiki/Hammer_%26_Sickle

I realize these games are technical and unforgiving and "deep", but hey, I'd not want to live in a wolrd without them. I have a choice, if I"m burnt out on one of htem, to load up a game like Tetris if needed. That's the beauty.
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Last edited by stormlord; 11-21-2014 at 01:51 PM..