Thread: Game Mechanics: Chardok AE not classic
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Old 11-28-2014, 10:39 AM
Ele Ele is offline
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Chardok AoE

2002:
http://www.graffe.com/forums/showthread.php?6083/page&

Quote:
I realize some people here advertise that they routinely pull 30-40 mobs, but the XP flies and great fun is had by all -- even on the smaller pulls.

In Chardok, we pull 14-18 per pull to the nook near the zone-in. There are two right angles there; the one we use is the one behind the herald as you look in. Just pull to there, use Thunderclap to mush them all into the corner, and nuke until dead.

Normally, we do two pulls, pulling any three of:
Bridge
Gate house (normally do together with bridge, but this puller can die easily due to multiple harm touches)
Tunnel (the one you need levitate to get into from the wrong way)
Zone out
Zone in

We do this routinely with a group of 52-55. Two enchanters since there are many resists. Wizards chain Thunderclap and Jyll's (Tclap mainly to keep them bunched in the corner). From what I understand, this is even easier if you have most of your group 56+. As it was, we do quite well and have never had a wipeout. However, we have had a couple dead wizard pullers, and one time both enchanters died; the only reason the rest of the group lived was because the last enchanter's last stun nailed the mobs posthumously, and all three wizards fired very shortly thereafter. It was great fun!

Our group often resembles this:
51 cleric
52 enchanter
55/56 enchanter
55 wizard
54 wizard
53 wizard (me, but now I'm 54 too!)

The two chanters is a really, really big help, as resists on these buggers pre-55 are kind of painful. You're occasionally wrapping level 47-49 mobs into your AE as well, so it can be rough when you get down to that last mob, but a Harvest and a few single nukes later you got it.
Quote:
Chardok -- lots of resists and stuns, unmanageable past 20 unless you stick to the entrance, but then you can't find more than 15 mobs anyway.
2001 (Pre-Luclin)
http://www.graffe.com/forums/showthr...-for-Sorcerers

Quote:
Chardok
Very fun place to AE. You will never run out of mobs to pull, can use other AE tricks (like Fearing one so it brings back 30 others) and the loot/plat/xp is also excellent. Can AE right down to royals as well if your group can handle it. Fast repops, some HT's and alot of named piled in the trains can cause messy CR's.