Quote:
Originally Posted by Uteunayr
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5) "Haynar: Moved player channeling checks based on distance moved to a linear model. This makes it a little more difficult to channel with small moves."
I think this will mostly hurt those of you with a higher latency. Sometimes, when you stop and start casting, the server wont have counted you as being stopped immediately, and your cast will need a channeling check. I notice this happens more with higher latency. So, be careful out there. May be better to count to 1 before casting after stopping.
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Turning in place will also do the trick, I've found. At this point it's almost muscle memory to turn a bit before I start casting when I've come to a stop.