One of the main characteristics of the Paladin is sword-and-board. You have to get a 1hs and a shield. I recommend for a nub Sword of Morning, Ghoulbane, and Crested Mistmoore Shield, which has great stats for those undead procs in Unrest as well as some nice saves.
You have to make sure you keep up your bash skill. Its tough to skill up and you have to keep up on it constantly. It is a key skill even at low levels because you don't get your first stun until 30 and there's many caster mobs you'll run into before then. You are stuck with only one stun until 49 - you will absolutely need both your magic stun and your bash to deal with casters in Mistmoore, Sol B, and Lower Guk etc. When you're all grown up and tanking Frogloks and Erudite ghosts you will need it then too.
Baton of Faith is dirt cheap and very decent. Use the Baton on melee mobs, sword-and-board casters. Make sure you're keeping up on your skillups every level.
Also, when you get level 9 make sure you use Flash of Light liberally. It is your main snap agro tool all the way on up to 60. When you finally start stunning you will learn when to use Flash and when to use Stun.
Paladin only gets a bad rap on this server because people love to run their mouths about things they don't understand. I'm convinced a small fraction of the population of this server has spent any extended period of time in dangerous dungeons, and an even smaller percentage has played a tank class. Paladin is an agro machine and can pull incredibly effectively with root and calm. A great Paladin can do anything besides tank raid bosses.
Paladin DPS sucks, but that's not what they're for. You make up for that lost DPS by keeping mobs snapped to you - rogues can stab to their hearts content, and weaponized, hasted, charmed pets will just rip as hard as they can. The class fanboys of blue P99 just can't think that far ahead.
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