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					Originally Posted by Daldaen
					[You must be logged in to view images. Log in or Register.]Brace yourself for roots, snares and stuns friends.  Classic is here. | 
	
 Numerous people who put in way too much EQ pvp on live for this era will tell you 60mr meant no roots/snares/stuns.
The ~140 marker for direct damage spells is amazing tho, its very classic and I believe quite a technical hurdle.  I expected some issues to creep through because we're all only human and can only test so much 
[You must be logged in to view images. Log in or Register.].  Having this cap/threshold system is a humongous win for the pvp resist code and some trade offs / analysis after the fact are expected with such a huge change and hopefully tweaks will be considered.
Rather than just take my word or anyone else's for it, I hope Haynar takes a stroll over to observe some mass PvP with the root changes.  Root->Splat is real.
Abilities in WoW like frost nova had log cooldowns, instant use counters like pvp trinkets to instantly remove for a reason.  Imagine of the pvp trinket had a 3 second cast in WoW how fast people would die to a RMP style lock down comp.  High end arena for CC/lock down comps was basically run them out of instant removes/escapes then burst someone down.  Having a fast cast 30 second movement disable is bad.  I understand there are dispels and pumice, but if you root a rogue he isn't going to be able to pumice himself because he has no channeling skill.  Yes he could call for a dispel so someone else can do that, but odds are he is dead as doornail before that dispel lands.
I also gotta reiterate and can't stress enough that this kills 
any hope of small elite crews being able to use their skill to win in pvp fights.