They aren't dispelling random slots persay.
Imagine this:
1. Grim Aura (4)
2. J-Boots (1)
3. Heroic Bond (8)
4. Clarity II (8)
The number in () is the number of counters each buff has.
If Cancel magic is cast, it will roll a dice between 1-4. Lets say it rolls a 2.
It will remove 2 counters from EVERY BUFF, top down, UNTIL it removes a buff completely.
In the above case:
1. Grim Aura (2)
2. EMPTY
3. Heroic Bond (8)
4. Clarity II (8)
Here is removes 2 counters from Grim Aura (4) ending at (2), then it moves to the 2nd buff slot, removes 2 counters from JBoots (1) which completely removes it. At this point, the dispell ceases working.
A different scenario, imagine instead that Cancel Magic rolls a 4.
1. EMPTY
2. JBoots (1)
3. Heroic Bond (8)
4. Clarity II (8)
Here it removes 4 counters from Grim Aura (4) which completely removes it. At this point, the dispell ceases working.
Another scenario with Annul Magic. It has 2 dispell slots, and will roll 1-9.
Roll #1 = 2
Roll #2 = 1
After Roll #1 takes its effect:
1. Grim Aura (2)
2. EMPTY
3. Heroic Bond (8)
4. Clarity II (8)
After Roll #2 takes its effect:
1. Grim Aura (1)
2. EMPTY
3. Heroic Bond (7)
4. Clarity II (7)
Etc. The numbers on buff counters I believe are random rolls. There should be some weight to level of spell I believe. Clickies conversely, should almost always be a 1 counter.
Cancel Magic I believe rolls between 1-4.
Nullify Magic has 2 rolls between 1-4.
Annul Magic has 2 rolls between 1-9. (A 9 is a guaranteed removal of first buff it comes across)
Recant Magic has 4 rolls between 1-9.
This change is fantastic because previously, people ONLY used Cancel Magic due to its unresistable status. But now, Recant Magic is boss-status, can remove 4 buffs.
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