Both have excellent aggro generation and can root. Pally has the superior unique ability (Lay on Hands is better than Harm Touch). Paladin can lull (makes it a good puller), stun (good against casters), and heal. Paladins can eventually 90% rez. SK can feign death (good for pulling), life tap, snare, fear, and has a weak pet (snare + fear + pet = soloing potential). Paladins actually get free heals with some cheap items (deepwater helm, I think), which is a handy thing to have.
I'd say both are very solid. Go with either one and you'll be great in groups. SK has the edge solo-wise.
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