View Single Post
  #6  
Old 11-09-2010, 08:57 PM
Dulu Dulu is offline
Sarnak

Dulu's Avatar

Join Date: Nov 2010
Posts: 452
Default

Keep the following in mind for your group.

#1 - Gear. If you dont have a rich buddy, or atleast a main to feed you and your buddies hot loot, you will need to split everything between the six of you.

Therefore, 5 clothies in a group is probably not a great idea. Try to mix it up.

#2 - Races. If you plan on playing together, make sure all 6 make something that can go into the same cities. If 5 of you roll Wood Elves, it will suck for your 6th friend who rolls a Troll and cant use Kelethin/Felwithe.


#3 - Group composition. Generally, there are four roles you will need to fill... Tank/Healer/Damage/Puller.

#4 - Travel. Having a Druid (Or Wizard, depending) in your group for portals is needed. A bard or Druid is also great to have for travel speed.



So with those four points, my perfect group would be as follows:

Shadow Knight (Tank)
Cleric (Heals)
Monk (Pulls/Damage)
Wizard (Emergency Evac/DPS)
Bard (Travel)
Shaman (Buffs/Debuffs/Heals)


[SK can switch to Warrior to make leveling easier, due to more city access, or Monk can be swapped for a Necromancer to facilitate group play.]
[Similar to Vulmas' setup.]
Last edited by Dulu; 11-09-2010 at 09:00 PM..