Thread: Game Mechanics: Interface Features
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  #53  
Old 12-16-2014, 11:52 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Interface features impact gameplay.

A bard with access to 20 or 30 hotbuttons without having to switch pages has more power than one limited to the classic 10. This is wrong, they shouldn't have this extra power until well after Velious.
A PvP player with access to multiple chat boxes can devote one to whos and one to casting messages, allowing you to more effectively keep track of who is in zone and who is doing what in a battle. This is not classic.
A player able to know exact mana values based on the value shown in their UI, can more precisely know when they have gained a meditation tick and stand to cast a mana they barely have mana for, again unclassic.
Combat ability window, again you should be limited to 10 hotbuttons until you switch pages.
Buff duration... again, very powerful to know how much time you've got on your SoW before you begin a kite with a simple mouse over.

etc. etc.

Quite a few of these were by design. The discipline system/10 hotbuttons for example. They were designed like that, just like spells were designed with 8 slots available. You had to pick what was important to you and use those, or if you wanted to swap inbetween different abilities or hotkeys, you had to tab and shuffle through them.

Every one of these allows you to play the game more easily than you did in P99. Things that could theoretically be limited unlike Monitor Size or Internet Speed.

Too many people play MetaQuest, worrying about BIS gear, maximizing efficiency in meditating, only killing in high ZEM areas where you get 1%+ a kill... they need these UI changes to get Classic Gameplay back.
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