Everquest never really had good expansions. The difference between EQ and other games was the ideas they came up with, however they usually failed at implementation of such ideas.
Kunark- kind of classic with new zones not much dramatically new. Progressive quests for the iksar race was a good concept. It was used again for coldain gear in velious, and pretty much was never seen again.
Velious- The expansion was based on the faction system. Pretty much was never used again. EQ's faction system adds a level of choice and consequences. New games dont have this.
Luclin- all around bad idea. From bazaar to 1 a month spawn for end game key piece. People who play elf sims and want to be a merchant, should not have the computer do it for them. AA was the only thing good to come from this expansion.
Planes- Perfect raid expansion with its progression. The pooh-poohed when they didnt make/revamp the old planes as part of the progression. Other aspects of the expansion not so much
LDON- gear upgrading was a cool aspect. However using a special currency and specific dungeons was a downside. They had plenty of unused zones in the game they could have used for such a thing. Or god forbid make the stuff cost plat and not a special currency. This would have controlled the inflation much better.
MISC- Evolving gear was a great idea, just too late in the timeline of EQ. Gave another reason to get out and group.
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