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Old 11-12-2010, 02:29 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
Is this true? How would penalties be shared in groups if this was the case?
There are two factors to consider when understanding how xp works in groups.

1. How much total xp is the mob worth?

2. How will that xp be divided among the members of the group?

To address #1 I'll point out that only 3 things affect the amount of xp a creature gives.

1. Mob level: as a base amount, all mobs of the same level give the same xp

2. ZEM (Zone Experience Modifier): all zones apply a multiplier to the base xp. Dungeons and newbie yards tend to tbe the best multipliers, outdoor zones less so. You can search these forums to find the list of ZEMs used here.

3. Group Bonus: Each person in a group past the first grants a cumulative 2% bonus to the base xp of each kill. So, for example, a 6 person group gets 10% more experience for each kill than a solo player. Similarly a 4 person group gets 6% more.

Now, I'll address how the xp is divided among the members of the group.

XP is split in shares proportional to the current xp totals of each player vs the current total xp of the party. First I'll give an example, and then I'll discuss what it means.

Current XP totals:
Player 1: 10,000
Player 2: 12,000
Player 3: 16,000

Each players' cut is the percentage of the total party xp they have:
Player 1: (10,000/38,000) = 26.3%
Player 2: (12,000/38,000) = 31.6%
Player 3: (16,000/38,000) = 42.1%

So each time this hypothetical party kills a mob, a bonus of 4% to the base value of the mob will be added to the pot and then be split with those percentages. As an example, let's say they kill a mob that is worth 150xp base in a zone with a 2.00 ZEM (like upper guk). The mob will grant a total of (150*2.0*1.04) or 312xp.

Split of the 312xp:
Player 1: 26.3% of 312xp = 82xp
Player 2: 31.6% of 312xp = 99xp
Player 3: 42.1% of 312xp = 131xp

So, now that you know how that works, what are the implications?

Well, it means that grouping with people who have more xp than you do reduces the amount of xp that you get for each mob kill. Sometimes this ends up being a net positive because the player with more xp can help the group kill faster than someone with a lower xp total. Sometimes this ends up being a net negative because the group kill speed does not improve by enough.

Hybrids require more xp to gain each level, so a level 10 paladin has 40% more xp than a level 10 cleric. Similarly, a level 14 cleric has a lot more xp than a level 10 cleric. Grouping with either of these characters reduces your xp per kill. I've addressed this issue in several other posts with more detailed math that shows the magnitude of the effect. Feel free to use the search button for more info.
Last edited by Dumesh Uhl'Belk; 11-12-2010 at 02:30 PM.. Reason: spelling