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Old 01-09-2015, 10:24 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Quote:
Originally Posted by Fanguru [You must be logged in to view images. Log in or Register.]
Source? Why make Cinder jolt the exact same spell on a fire resist check then?
Cause Devs aren't smart.

All aggro in EQ is a fixed value.

Every swing of a weapon is a fixed hate value. Whether that hit is a miss or a maximum critical hit.

Just like every spell has a fixed hate value. This is why tanks are able to use Midnight Mallets. Even though 99% of the targets they use them on are magic or slow immune, it still generates a huge amount of aggro.

The same works for spells which decrease aggro. Regardless of hit or resist, it drops your aggro the same. Test it out if you don't believe me. Find a magic or fire immune mob, get just over aggro from someone else, cast and see what happens on resist.

http://www.project1999.com/forums/sh...&postcount=166 - Concussion evidence.

http://thedruidsgrove.org/archive/eq/t-6634.html - Jolt evidence:

Quote:
P.S.
Testing on Jolt shows that a resisted Jolt still reduces aggro. I would point you over to the Ranger's Glade for proof, but they've got their panties in a bunch about another druid ability right now. Druids comming to the Glade to ask for Jolt is going to make them go super-critical.
Spell data on the spells is nearly the same. They both reduce aggro regardless.