View Single Post
  #32  
Old 01-09-2015, 02:43 PM
Enderenter Enderenter is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,426
Default

Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
I f--king hate you MarcusD. You're a great troll, but new players are going to come across your posts and learn ridiculous stuff. This necessitates us actually responding to your bullshit.

You've charmed a little bit as a druid. Imagine if everything in the game was flagged as an animal, and that in place of a bit of healing, snare, and sow, you had single target and aoe mez, really fast cast aoe stuns, magic debuffs, attack speed slow, fear, haste, and clarity. In other words, druid charm + OP utility + OP mana regen + OP crowd control.

Additionally, casters are at their worst compared to other classes in the early game. 0.5 or better ratio weapons are available for all melee classes for <200pp. At higher levels, mob hp/dmg starts to scale considerably faster than melee hp/damage. Therefore charming becomes more and more powerful relative to other types of .

Enchanters can walk into dungeons that are dark blue to them and solo crawl through the dungeon. Bard circle kiting solo is entirely different. Enchanters can solo/duo dungeon content that most classes only get to experience in 5-6 man groups throughout the entire game.

A large part of the value of druid charming, imo (and many will probably disagree), is how damn powerful enchanters are, because druid charming makes you an ideal duo companion for enchanters. You can heal, but unlike the other healing classes you also bring snare and animal charm.
/thread

Young Druid also neglected to mention what I consider to be the 2nd most powerful solo class (possibly the most powerful in Velious), Shaman.