Enchanters are super powerful but kind of annoying to play, especially with charm soloing. They require your total undivided attention because charm can break at any second. There's also a lot of spell swapping, and even with good play you're pretty much guaranteed to die more than any other class both solo and in groups.
Necros aren't as powerful as Enchanters, but are more versatile, more forgiving and require less attention to play. While the Enchanter is pretty much always going to charm while soloing, the Necro can fear kite, root rot, or charm depending on his level range and the zone he's in. The Necro's ability to feign death and lifetap also make soloing much easier. If the Enchanter screws up bad, he's probably going to die. The Necro just FDs. And if the Enchanter screws up moderately and manages to live but is at 30% health, he's got to sit around for awhile. The Necro just drops his lifetap DoT on the next mob.
If you're the type of player who wants to be as powerful as possible and don't mind giving the game your undivided attention, go Enchanter. If you're the type of player who enjoys versatility over raw power and prefers a lazier, more forgiving style of play, go Necro.
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