not true. AC is a stat which currently on live, does, and always has operated on a bell curve. It was revanped in the SOF era after nearly every class was capable of reaching ac values that trivialized group content when raid geared, while simultaneously causing group geared characters to get destroyed by group mobs. This anomaly stemmed from developer attempts toward providing challenging group content to raiders, and in the end they found the only way they could fix the disparity was to revamp the tables.
With that said, when a raid tank was sitting in top end raid gear with maximized ac group content was classicly and still is currently, rarely if ever hitting u at max value. Tbf, there is a point at which u are seeing minimum hit so often where more ac is not really an effective gear decision on LIVE, but as it currently stands mob attack values throughout p99 are substantially higher than they were in classic. Either its outright coded incorrectly, or its an intentional sleight to add "epicness" to the group content on p99.
In maximized ac from raid gear, P99 kunark era tanks are seeing little if any difference from group geared tanks in parsing toward the low end of the DI table and are forced to counter this primarily with larger hp pools which does little to improve the efficacy of the healers responsible for sustaining the damage, aside from buying an extra round of combat or 3 per ch. It's not surprising though. When it takes 5 slows in a row to slow a mob 4 to 6 levels blue to you at a camp like fungi king despite it being tashed and maloed, its pretty telling that things like mobattack and MR are drastically exaggerated on P99.
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