Thread: Game Mechanics: DoT Dispell counters (Unpellable)
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Old 01-13-2015, 12:11 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
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The changes he made for debuffs having twice the extra power and buffing higher spells landing more is a result of most of you guys screaming about how melees were just going to dominate everything. He does listen.

I think we're starting to just come to the conclusion that the stuff he made classic is good and custom stuff is going to be abused and not turn out so well. I can't fault him for his intentions, nor can I fault players for going for the strongest strategy classic or not (bard speed + malosini hur hur hur).

When he's ready for another major coding stint (like the huge one he just did...) I'm ready to go back through all the spell resists on beta and do a write up that ya'll can completely pick apart and tell me how bad classic EQ is etc... meanwhile playing it 20 hours a day in some cases, hating everything custom and loving the classic parts HEH

As far as doing the write up we've had some time with the current system, and we'll have some more

We'll target the major stuff and offer up appropriate values and guess what

Haynar can actually handle making these complex changes and... like I said... listens to us!
Last edited by Nirgon; 01-13-2015 at 12:15 PM..
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