Yeah, if anything the Devs HATE the people who are already 50. They have been vilified by the staff, publically shamed (it was deleted, but still).
The 70% rule basically makes it so this server will not progress until <Destiny> beats all the content, and with recent exp changes it will take those guys MONTHS to even reach 50.
That is the main reason they are holding back Vox and Naggy, Plane of Fear and Plane of Hate. Destiny needs to be ready to "compete" before that stuff gets released. It is also the reason for many item drops nerfs to the only difficult content in the game.
It IS kinda funny though. With the exp changes they made the whole server hate the high levels. Coincidence, or just very convenient? You decide
Quote:
|
This 'project' isn't about reputation or player count; I could care less how many people play on the server. That isn't the point. It is to recreate EQMac-era EQ, and provide the code and database needed for anyone to do so. A for-play server just happens to be something that exists that is officially supported by the team
|
If this is true, why do you stand idly by when people like Speedz and Torven remove EQMac Era stuff from the game? Why do you not chime in on progression VS preservation? The discussion could use a stable minded person (you), right now the decisions are being made by kneejerk idiots. If anyone is on a vendetta it is the GMs of that server who want to drive away the competitive players that joined that server. If Speedz is still in charge when this server reaches a "finished state" I don't see people hanging around if someone else uses the codebase and rolls a new server