Here's a very short list of specific things I've already identified that I'll need help with at some point down the road:
1. Figuring out a way to rip item sprite assets from EQ. From there, I can import them into the current item database system that I currently have in Unity (credit to
Austin from Awful Media's Youtube tutorials for helping me get both the inventory and the basic sprite movement working).
2.Developing a way to extract 2-d animations of the classic EQ character models running & walking in each of the four possible directions. As you can see from my prototype, I just have a single, non-keyed sprite of a wood elf and a halfling. This example actually illustrates some of the problems that I'm bound to encounter if I try to grab assets by recording images of the live game (lighting differences, scaling differences, inability to automatically key-out the background, etc...)
I'm not married to the isometric idea if it's going to make this infinitely more complicated than it needs to be. Going the route that they did in Airline Tycoon with a straight-up 2d plane might be easier and it may end up looking better in the end:
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