Divinity started with zero level restriction.
Then it was level 30, immediate tag.
Then it was level 36, immediate tag, then a vote after a few weeks.
Then it was level 40, immediate tag, then a vote after a few weeks.
Then it was level 46, immediate tag, then a vote after a few weeks.
Now its level 46, raid for a few weeks & get to know people, temp tag, vote after a few weeks.
We *wanted* to be friendly to the casual player, but the casual player kept fucking ruining things that it had to be changed. How can you run a guild when someone joins at level 30, plays till level 40, takes a 4 month break, comes back and gets level 46 and goes RAWR I WANT RAID LOOTS IM A MEMBER! When they have contributed nothing to the guild, and 50% of the active players have never even heard of them.
There are thousands of other scenarios in which ease of recruiting and casualness caused issues, especially in this game where a high percentage of people don't make it past level 20, or 30, or 40. This happened all too often.
Hate the player, not the game.
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