As mentioned many times in the past - If the goal of Class R was to promote joining Class C... It failed miserably.
Of the Class R guilds taken is the one that has the strongest case for moving. But the number of people willing to track/Poopsock is a very small fraction of the guild, there are certain Neckbeard hours (see normal people sleeptime) where we have no viable force at all, and we don't have the Trakanon Teeth / VP keys to warrant the switch. Nor do we have the 4 Mages and 2 groups willing to poopsock an entire Trak window, which is required to compete on FFA Trak.
If they want people to move up. Remove 16 hour variance. Then when we compete we have a set time. Sure it will be more guilds competing on the CotH or footrace start, but we atleast know we will win or lose within 30min after that we go on with our lives.
Or remove Respawns and just assume it's a Euro server with horrible stability that continually goes down - IE full repops replace typical respawns.
The problem that caused Taken/Divinity to bring up these suggestions a year ago was simple. Look at this rotation spreadsheet:
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On Trakanon, notice how Omni/Indignation are the only ones sharing a slot.
But if you look at Omni's latest
guild post they helped Europa on their Trakanon and split the loot. No problem in my eyes, until you find out that ONLY Europa drops to the bottom of the rotation. Omni's slot stays firmly where it is.
This allows guilds to game the system. Small guilds which field 20-man forces are able to get on rotations for mobs. Fine. They should be able to. But you should be able to kill that mob at any time it spawns during the window. If not you should find a partner guild and agree to ally on those mobs that you won't have the force to kill within 3-6 hours of their spawn. In doing so you should SHARE a rotation slot.
What essentially happens is 2-3 guilds may decide to ally with each other and whenever it spawns at a pseudo unfavorable time, so long as the guilds have 2 spaces between them in the rotation (due to the Class R 2 spawn lockout), they can continually band together, split loot and get double the kills. This is pretty clearly dumb. This was attempted to be mitigated by adding a window of time when you had to kill mobs... I don't think that has ever been enforced or anything at all.
If a mob spawns at any time of the day. And you want a rotation spot. You should have the force to kill that mob within several hours of its spawning by yourself. If you cannot, recruit more or find another guild similar to yours that you will share a rotation slot on.
The Gorenaire gateway thing is/was retarded and clearly was a meant to stick it to someone. Allowing people to occupy two separate rotation slot, ally and kill those mobs and the guild who wasn't the top slot guild allowed to keep its position in the rotation is maximum retarded though.
Also guilds who think that when they miss their kill, either letting another Class R guild kill it after 3 hours or Class C after 6 hours... That they shouldn't move in the rotation because they didn't kill. That's retarded as well. You failed, drop to the bottom and try again later. If you continually fail, again, recruit more or find another guild to pair up with and share a slot.
GM powers are incoming by Saturday they said. Very excited! So much betaing to do.