Quote:
Originally Posted by loramin
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Can someone please explain the fixation on allied guilds? As Pint so eloquently stated:
In other words, the two scenarios of "Guild A and B ally together" and "Guild A and B raid separately" work out exactly the same. If a dragon has 10 pieces of loot (for easy math):
Scenario 1: Allies
Month 1: Guild A gets 5 items; Guild B gets 5 items
Month 2: Guild A gets 5 items; Guild B gets 5 items
End: Both guilds have 10 items
Scenario 2: Allies
Month 1: Guild A gets 10 pieces of loot
Month 2: Guild B gets 10 pieces of loot
End: Both guilds have 10 items
Serious question (not trolling): what am I missing?
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It doesn't work like that.
Each guild in the alliance gets a slot in the rotation, so the alliance thus has TWO kills per rotation (they team up for each individual guilds slot). That's 20 pieces of loot per cycle.
Meanwhile, large guild not in an alliance only has 1 slot per rotation, thus they only get 10 pieces of loot that entire cycle.
In the proposal being hammered out now, your scenario would be true - the alliance would only take up 1 slot per rotation cycle, and would have to remain part of that alliance for all kills.