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Old 01-30-2015, 08:26 PM
Man0warr Man0warr is offline
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Join Date: Nov 2010
Posts: 1,734
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Right, the alliance does have TWO kills per rotation (ie. 20 pieces of loot), but unlike the un-allied guilds they have to split the loot from those kills TWO ways (ie. 10 pieces of loot per guild per cycle), right?

This isn't complex math: 1 = 2 * 1/2. So again, what am I missing?
Couple things:
  • Unless perfect circumstances, they couldn't kill the mob without said alliance.
  • They are making the rotation take longer. (this is the biggest one)
  • They get double the chance at good loot dropping per cycle.
  • They are awarding double the loot to less players. (For instance, let's say the 2 small allied guilds have 50 players combined who raid, and BDA/Taken/Div have 100. 20 pieces of loot to 50 players compared to 10 pieces of loot for 100 per rotation cycle).

All these things are unfair to any guild who doesn't ally - it's taking advantage of the way the current system works. It also leaves loopholes to take it even further. What if Taken split up into 4 25-person raid guilds - now they get 40 loot per cycle to 100 players. It makes the rotation longer, but fuck who cares?
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Last edited by Man0warr; 01-30-2015 at 08:30 PM..