Thread: Game Mechanics: NPC Fleeing
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Old 11-18-2010, 04:49 PM
Chanus Chanus is offline
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Join Date: Oct 2010
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
I wish I could find some way to prove it, but I think runners are a lot easier to handle here. Seems like they wait longer to run, and even then they seem to just sort of pace around a small area waiting to die instead of running straight away.
That's mostly because at 8-10% health, their run speed is dramatically reduced... On Live, when they ran at 20%, they still had mostly full (though still somewhat reduced) run speed.

...and then EQ pathing being what it is...