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Old 02-03-2015, 05:40 PM
QFuzzle QFuzzle is offline
Kobold

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Join Date: Jul 2011
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Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
What the game needs is trivial loot code; no xp from a mob, no high-value loot. Applied to camps like the Shralok orcs, it might free them up for level-appropriate characters. It would make some items more rare (hard for anyone to kill D'vinn before he turns green, for example) and I know people would find some way to game the system, but it would be a start.

Temporary and restricted in scope as it was, TLC was classic (Velious-era) content, so why not?
There goes high level folks looking for the AC ring in SRo.

There's a game I used to play (and sometimes still do) that has TLC. It has it's pros and cons. In this particular game, there are some level ranges that are better than others when it comes to farming certain materials used in crafting/smithing. This ends up forcing the player to find ways to slow/pause their exp gain as much as possible to find the level range sweet spot for maximum potential at finding particular materials. As far as I know, there isn't actually a way to pause exp on this server, is there?

If indeed TLC is legitimately classic, then say something and bring out the proof. Classic is what we're aiming for, right? More to look forward to when Velious is released, right?