A few things stick out to me when I first started playing. It was my brother that got me into it. I believe I made a high elf cleric first.
I looked at him and said "What the hell is the point of intelligence? I'M the one playing the character! Why does HE need to be smarter, I'm controlling everything he does."
I was also confused by the concept of saving/camping (keep in mind, I came from console RPGs). Possessing an obsessive need to save my progress I asked, "how do you save?" He goes, "you really don't save, you camp out." I said "ok, so until I camp out, if I die, I'll return to level 1? I just have to keep camping out every 15 minutes to make sure I don't lose progress?" I just didn't understand the concept of a game without a save feature.
I also seemed to remember thinking clerics were super strong, because strike nuked for like 7 damage but shock of frost only hit for 4 or 5. (by the way, how stupid is that?)
I also had the standard corpse story. A high level player had given me bronze armor, I became emboldened and somehow wandered off to orc hill. Lost my corpse and was so dejected.
I remember giving a banker 10 plat when I meant to just bank it. That was an incredible sum of money for me and I was sick to my stomach for hours.
I remember telling my brother to always interact with wolves because "they seemed to be really nice and I always see them handing out items).
He had given me coupons for Christmas. One of them was "an extra hour of EQ" (we shared a computer back then and had to take turns). I remember redeeming that bad boy when I hit level 12 on my mage and got burnout. Man, was I a bad ass.
Good times.
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