Quote:
Originally Posted by Alunova
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Sounds classic to me, happened all the time, has to do with latency iirc.
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Essentially, Client is not synched realtime with server, there is a latency. Gate and final death blow happened at nearly the same time with server recognizing the swing killing you a split second prior to your client showing gate complete. You were already dead when gate went off you just didn't know it yet.